AoeStats
← MrShrike

Baltic

511690397Analyzed
4v4 RM · 13d ago on Oct 6, 2026· 80m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Hindustanis · Uruguay
749
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580
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549
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510
+21
vs
🇫🇷 Muisca · France
652
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648
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🇦🇺 Goths · Australia
615
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🇭🇰 Goths · Hong Kong SAR China
599
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 2,382 12:39 23:45 33:39 ⛏ Fish Boom FC
26 2,077 13:25 23:22 34:27 ⛏ Fast Castle
25 2,029 11:32 23:20 34:46 ⛏ Fast Castle
22 1,750 16:44 25:48 35:16 ⛏ Fish Boom FC
18 1,427 11:47 24:54 37:45 ⛏ Fish Boom into Fire Galleys FC
14 1,098 12:42 19:58 30:12 ⛏ Fast Castle
0 9 — — —
0 12 — — —

Resources

Player Food Wood Gold Stone Spent Collected
98,810 29,037 40,270 2,800 170,917 187,677
44,535 20,770 22,285 4,165 91,755 111,167
25,835 32,406 27,640 5,570 91,451 124,792
34,090 27,363 14,655 2,600 78,708 95,621
25,075 14,240 23,250 3,880 66,445 97,969
20,805 22,232 17,500 4,470 65,007 84,073
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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