AoeStats
← MrShrike

Arena

511676353Analyzed
4v4 RM · 13d ago on Oct 6, 2026· 58m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
718
+7
🇺🇸 Bohemians · United States
655
+9
🇺🇸 Khmer · United States
645
+9
🇦🇺 Goths · Australia
605
+10
vs
🇨🇴 Khmer · Colombia
630
-14
🇺🇸 Turks · United States
496
-9
🇬🇧 Romans · United Kingdom
400
-6
🇬🇧 Jurchens · United Kingdom
392
-6
Player eAPM Actions Feudal Castle Imperial Opening
44 2,614 11:29 17:44 32:23 ⛏ Fast Castle
16 927 12:43 21:12 34:27 ⛏ Fast Castle
14 797 14:01 21:12 36:44 ⛏ Fast Castle
13 740 13:00 20:09 36:21 ⛏ Fast Castle
12 696 10:56 23:38 36:22 ⛏ Fast Castle
8 490 11:47 25:04 — ⛏ Fast Castle
7 410 12:03 22:57 37:58 ⛏ Fast Castle
7 402 13:10 20:19 44:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,670 44,195 20,085 6,050 97,000 110,236
24,265 18,305 14,955 2,365 59,890 70,439
24,410 11,155 15,235 3,650 54,450 80,970
24,405 13,430 9,630 1,625 49,090 70,441
19,860 16,540 7,500 3,550 47,450 57,185
15,520 7,675 5,530 1,400 30,125 39,123
11,745 9,795 5,280 2,775 29,595 30,127
12,405 7,735 6,695 1,705 28,540 32,204
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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