AoeStats
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Fortress

511804440Analyzed
1v1 RM · 11d ago on Oct 6, 2026· 37m 48s· 2 players
Game mode
Random Map
Map size
Small (3 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Franks · Czechia
2001
+21
vs
🇫🇷 Armenians · France
2112
-21
Player eAPM Actions Feudal Castle Imperial Opening
78 2,967 7:35 11:12 24:05 ⛏ Fast Castle
40 1,528 6:52 11:13 23:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,520 17,575 10,480 2,350 48,925 51,144
22,890 12,305 8,620 4,200 48,015 57,166
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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