AoeStats
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Haboob

514466255Analyzed
1v1 RM · 2d ago on Oct 18, 2026· 60m 22s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
896
+29
vs
🇨🇴 Berbers · Colombia
883
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,325 11:17 22:11 44:29 ⚔ Drush
34 2,081 10:45 16:48 51:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,130 22,750 15,900 3,475 66,255 70,706
10,290 12,550 8,525 4,725 36,090 36,521
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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