AoeStats
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Nomad

512453354Analyzed
3v3 RM · 10d ago on Oct 9, 2026· 26m 32s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇦 Maya · Saudi Arabia
831
+16
🇸🇦 Inca · Saudi Arabia
784
+18
🇺🇸 Goths · United States
752
+18
vs
🇩🇪 Britons · Germany
838
-18
🇮🇳 Khmer · India
834
-18
🇧🇪 Spanish · Belgium
796
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 447 14:29 22:21 — ⛏ Fast Castle
15 397 13:46 19:36 — ⚔ Fish Boom FC into Archers
15 409 16:20 — — ⛏ Fish Boom FC
15 400 16:29 26:24 — ⚔ Fish Boom FC into Scouts
14 377 14:57 — — ⛏ Fish Boom
13 341 14:56 26:02 — ⚔ Fish Boom into Champis

Resources

Player Food Wood Gold Stone Spent Collected
2,925 6,920 140 0 9,985 12,798
4,200 4,283 1,220 200 9,903 10,558
4,735 4,000 880 200 9,815 11,543
4,525 4,300 250 200 9,275 9,735
4,655 3,165 540 205 8,565 8,872
3,145 3,025 270 705 7,145 8,138
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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