AoeStats
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Arena

511693003Analyzed
4v4 RM · 8d ago on Oct 6, 2026· 51m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Inca · Finland
1000
+13
🇨🇴 Mapuche · Colombia
997
+13
🇺🇸 Britons · United States
870
+17
🇧🇷 Portuguese · Brazil
803
+20
vs
🇭🇰 Franks · Hong Kong SAR China
940
-17
🇻🇳 Huns · Vietnam
916
-16
905
-15
🇲🇽 Hindustanis · Mexico
903
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,577 11:48 17:46 39:30 ⛏ Fast Castle
29 1,516 10:13 16:34 33:00 ⛏ Fast Castle
26 1,336 12:18 16:29 35:37 ⛏ Fast Castle
26 1,358 10:25 16:21 38:16 ⛏ Fast Castle
22 1,126 9:24 13:55 28:24 ⛏ Fast Castle
20 1,062 12:02 17:55 31:40 ⛏ Fast Castle
18 913 8:45 17:22 27:05 ⛏ Fast Castle
12 648 10:38 16:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,895 10,910 20,695 1,600 69,100 87,688
30,555 16,595 13,440 4,750 65,340 73,598
19,210 25,035 12,745 2,195 59,185 85,138
20,880 13,405 11,325 3,900 49,510 55,107
19,725 17,470 8,005 2,555 47,755 58,336
13,350 7,220 7,070 2,150 29,790 36,637
11,100 9,520 4,205 3,000 27,825 33,566
9,485 5,315 3,310 0 18,110 19,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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