AoeStats
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Black Forest

511893747Analyzed
4v4 RM · 11d ago on Oct 7, 2026· 15m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1056
+10
🇺🇸 Hindustanis · United States
1045
+10
🇺🇸 Britons · United States
916
+16
🇨🇦 Danes · Canada
718
+24
vs
🇯🇵 Khmer · Japan
976
-18
🇦🇺 Spanish · Australia
919
-15
🇲🇽 Bohemians · Mexico
876
-14
🇺🇸 Mongols · United States
859
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 325 — — —
17 276 11:41 — —
17 265 — — —
15 233 — — —
14 221 11:30 — —
13 203 — — —
12 191 13:53 — —
11 174 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,100 1,725 50 0 3,875 5,182
2,400 1,050 320 0 3,770 3,814
2,575 724 50 0 3,349 4,684
1,800 377 50 0 2,227 3,163
1,200 420 50 0 1,670 2,137
1,150 225 50 0 1,425 1,872
950 362 50 0 1,362 1,497
900 244 0 0 1,144 2,406
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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