AoeStats
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Arena

511642816Analyzed
4v4 RM · 11d ago on Oct 5, 2026· 47m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bohemians · Colombia
1082
+8
🇨🇴 Khmer · Colombia
1013
+10
🇨🇴 Magyars · Colombia
947
+13
🇨🇴 Cumans · Colombia
907
+16
vs
🇺🇸 Romans · United States
918
-13
🇬🇧 Magyars · United Kingdom
890
-12
🇲🇽 Huns · Mexico
888
-12
🇺🇸 Persians · United States
837
-10
Player eAPM Actions Feudal Castle Imperial Opening
31 1,468 11:27 14:08 32:19 ⛏ Fast Castle
29 1,394 11:16 14:51 31:39 ⛏ Fast Castle
27 1,291 9:18 24:02 33:22 ⛏ Fast Castle
25 1,184 10:22 16:00 31:10 ⛏ Fast Castle
20 959 10:25 20:54 30:58 ⛏ Fast Castle
18 875 11:43 19:19 36:25 ⛏ Fast Castle
18 877 11:11 15:53 27:58 ⛏ Fast Castle
15 730 11:59 16:18 33:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,810 16,410 12,655 1,600 62,475 90,483
24,485 13,330 16,585 2,300 56,700 62,025
19,085 24,340 10,560 1,670 55,655 67,546
21,280 13,600 13,110 1,350 49,340 64,656
18,240 17,040 11,865 1,830 48,975 65,367
19,390 14,025 9,475 4,175 47,065 64,787
14,095 10,300 5,270 2,900 32,565 35,636
7,200 10,337 4,035 1,195 22,767 27,621
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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