AoeStats
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Baltic

511651222Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 45m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
1251
+8
🇺🇸 Sicilians · United States
854
+24
vs
🇦🇷 Berbers · Argentina
1073
-17
🇦🇷 Ethiopians · Argentina
1029
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 2,851 11:27 24:14 37:56 ⚔ Fish Boom into Archers
37 1,719 11:24 17:00 39:42 ⛏ Fish Boom FC
27 1,254 9:28 27:07 — ⚔ Towers FC
22 998 9:57 23:53 39:29 ◆ Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
14,200 10,864 5,660 1,700 32,424 36,857
15,340 8,327 5,845 1,200 30,712 36,634
12,535 9,005 4,345 3,450 29,335 32,730
11,540 11,056 5,145 1,465 29,206 31,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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