AoeStats
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MegaRandom

509355240Analyzed
2v2 RM · 1mo ago on Sep 26, 2026· 2m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saxons · Canada
1363
+13
🇺🇸 Poles · United States
1280
+16
vs
🇨🇳 Ethiopians · China
1298
-15
🇨🇳 Persians · China
1274
-14
Player eAPM Actions Feudal Castle Imperial Opening
94 191 — — —
61 125 — — —
50 101 — — —
21 42 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 100 0 0 350 115
150 100 0 0 250 128
100 100 0 0 200 295
50 125 0 0 175 94
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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