AoeStats
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MegaRandom

512909497Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 43m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Hindustanis · United Kingdom
1702
+16
🇬🇧 Saracens · United Kingdom
1661
+17
🇬🇧 Persians · United Kingdom
1660
+17
🇬🇧 Spanish · United Kingdom
1402
+68
vs
🇦🇷 Ethiopians · Argentina
1728
-21
🇫🇷 Khmer · France
1709
-20
🇮🇳 Mongols · India
1652
-18
🇺🇸 Magyars · United States
1651
-18
Player eAPM Actions Feudal Castle Imperial Opening
71 3,103 10:15 14:00 39:25 ⛏ Fast Castle
64 2,792 10:47 14:20 37:58 ⛏ Fast Castle
44 1,938 11:24 16:04 39:00 ⛏ Fish Boom FC
37 1,641 10:20 16:31 35:57 ⛏ Fish Boom FC
36 1,580 10:38 16:19 41:08 ⚔ Archers into Fire Galleys
36 1,556 13:15 17:04 — ⛏ Fast Castle
33 1,425 12:39 15:22 33:35 ⛏ Fast Castle
33 1,458 11:24 14:53 28:43 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
23,590 13,245 12,255 2,510 51,600 62,212
13,275 20,008 15,320 2,475 51,078 53,150
19,080 12,315 9,740 1,875 43,010 50,013
14,310 15,268 7,375 2,570 39,523 43,264
17,550 14,169 4,145 700 36,564 42,130
11,975 16,020 5,920 715 34,630 36,504
10,720 13,239 5,185 1,535 30,679 31,860
11,875 11,936 1,170 2,115 27,096 31,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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