AoeStats
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MegaRandom

511405107Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 55m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burmese · Germany
1071
+12
🇩🇪 Aztecs · Germany
1047
+13
🇩🇪 Persians · Germany
1001
+15
🇪🇸 Spanish · Spain
963
+17
vs
🇨🇱 Khmer · Chile
1007
-15
🇦🇷 Aztecs · Argentina
995
-15
🇬🇧 Bulgarians · United Kingdom
985
-14
🇨🇴 Goths · Colombia
946
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,988 10:37 14:18 36:39 ⛏ Fast Castle
41 2,274 11:55 16:08 40:15 ⛏ Fast Castle
35 1,976 12:18 19:38 36:20 ⛏ Fast Castle
30 1,671 9:37 22:13 38:19 ⚔ M@A FC into Archers
22 1,215 10:43 16:20 31:35 ⛏ Fast Castle
21 1,191 11:23 15:48 40:10 ⛏ Fast Castle
14 765 12:26 19:03 28:31 ⛏ Fast Castle
12 680 12:20 18:32 35:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,025 19,205 13,685 2,465 55,380 67,712
29,925 11,211 11,160 2,595 54,891 61,894
19,845 22,230 10,600 2,135 54,810 69,575
18,570 13,675 11,620 2,300 46,165 48,140
22,700 7,160 10,695 2,865 43,420 57,380
16,800 14,150 7,875 2,250 41,075 48,550
18,840 8,975 10,220 1,500 39,535 50,486
11,335 10,473 2,585 1,500 25,893 36,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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