AoeStats
← Alonchobjj

Black Forest

513231237Analyzed
2v2 RM · 4d ago on Oct 12, 2026· 66m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1067
+12
🇩🇪 Cumans · Germany
924
+18
vs
🇪🇸 Teutons · Spain
981
-15
🇪🇸 Khmer · Spain
978
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 3,207 12:28 29:07 44:37
45 2,987 11:37 14:57 35:55 ⛏ Fast Castle
33 2,173 12:18 17:18 43:45 ⛏ Fast Castle
20 1,363 11:34 15:27 35:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,660 17,874 22,915 3,290 92,739 97,856
20,400 54,520 14,725 1,400 91,045 104,912
34,720 17,891 13,330 3,335 69,276 89,667
23,570 20,118 7,330 1,410 52,428 59,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.