AoeStats
← High_King_Joshie

Arena

511441012Analyzed
2v2 RM · 13d ago on Oct 5, 2026· 56m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
925
+11
🇺🇸 Khmer · United States
818
+16
vs
🇨🇱 Maya · Chile
819
-14
🇨🇱 Franks · Chile
800
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,668 10:39 15:39 45:12 ⛏ Fast Castle
27 1,539 12:18 16:26 31:59 ⛏ Fast Castle
21 1,174 11:30 18:35 32:55 ⚔ Scout Rush
15 868 11:44 15:21 30:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,945 17,560 10,545 3,595 58,645 75,318
13,430 19,380 11,860 5,400 50,070 56,400
17,120 10,005 13,015 1,500 41,640 54,036
12,585 12,075 5,875 2,180 32,715 36,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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