AoeStats
← Voi47_

Nomad

508819822Analyzed
2v2 RM · 1mo ago on Sep 24, 2026· 39m 58s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Dravidians · Vietnam
1753
+14
🇦🇷 Persians · Argentina
1695
+17
vs
🇨🇳 Saxons · China
1717
-16
🇨🇳 Varangians · China
1699
-15
Player eAPM Actions Feudal Castle Imperial Opening
75 2,980 14:44 19:15 — ⛏ Fish Boom FC
52 2,090 12:33 18:12 36:29 ⛏ Fish Boom into Fire Galleys FC
46 1,843 14:55 20:25 38:29 ⛏ Fish Boom FC
40 1,619 12:14 23:12 33:20 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
15,535 16,077 7,050 2,355 41,017 47,600
10,270 16,728 4,570 1,800 33,368 35,143
9,135 9,706 4,020 3,885 26,746 26,746
9,670 9,579 1,995 2,905 24,149 28,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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