AoeStats
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Arena

513845334Analyzed
3v3 RM · 5d ago on Oct 15, 2026· 81m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
793
+15
🇪🇸 Mongols · Spain
787
+16
🇲🇽 Mongols · Mexico
772
+16
vs
🇫🇷 Dravidians · France
808
-17
🇦🇺 Romans · Australia
792
-16
🇦🇷 Italians · Argentina
731
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 2,274 12:39 21:33 40:59 ⛏ Fast Castle
26 2,114 10:48 16:00 41:15 ⛏ Fast Castle
25 2,019 10:22 22:00 45:41 ⚔ Skirms into Archers
21 1,732 11:30 22:58 47:00 ⛏ Fast Castle
19 1,528 11:36 20:17 32:03 ⛏ Fast Castle
15 1,238 12:33 18:52 38:05

Resources

Player Food Wood Gold Stone Spent Collected
41,970 58,715 38,755 4,380 143,820 144,809
46,060 34,615 27,905 2,950 111,530 124,062
35,355 42,765 17,955 4,425 100,500 112,173
23,645 28,770 16,515 3,375 72,305 74,800
29,930 17,705 17,780 5,050 70,465 74,654
11,725 29,075 21,430 4,375 66,605 69,066
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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