AoeStats
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Black Forest

513830752Analyzed
3v3 RM · 3d ago on Oct 15, 2026· 59m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bulgarians · Germany
750
+15
🇹🇷 Britons · Türkiye
729
+16
🇹🇷 Japanese · Türkiye
643
+19
vs
🇩🇪 Turks · Germany
774
-18
🇦🇷 Italians · Argentina
749
-18
🇫🇷 Ethiopians · France
647
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,975 12:01 27:45 40:02 ⚔ Archer Rush
31 1,832 11:49 28:32 40:56
18 1,091 14:02 26:07 42:01 ⛏ Fast Castle
15 882 13:51 24:36 38:50 ⚔ Towers into Archers into Skirms
14 862 11:16 28:19 45:53 ⛏ Fast Castle
12 741 14:54 37:48 48:57

Resources

Player Food Wood Gold Stone Spent Collected
18,985 28,320 19,770 4,280 71,355 87,350
21,830 24,880 16,020 1,205 63,935 86,365
26,765 19,350 13,535 1,160 60,810 69,436
19,630 17,991 13,655 3,400 54,676 82,015
16,915 12,076 10,960 3,115 43,066 45,615
10,855 5,063 3,070 1,645 20,633 24,725
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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