AoeStats
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Arena

511008509Analyzed
2v2 RM · 15d ago on Oct 3, 2026· 88m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Saxons · Russia
575
+10
🇺🇸 Huns · United States
479
+14
vs
🇮🇳 Britons · India
496
-14
🇿🇦 Byzantines · South Africa
380
-10
Player eAPM Actions Feudal Castle Imperial Opening
25 2,182 11:47 21:51 41:19
19 1,679 12:23 27:02 45:43 ⚔ M@A Rush
17 1,485 14:54 34:34 49:56 ⚔ Archer Rush
11 1,014 12:54 22:00 46:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,325 62,430 47,135 2,760 156,650 216,244
50,355 33,414 32,825 4,685 121,279 124,667
28,830 33,970 30,275 8,130 101,205 104,359
8,740 7,270 5,125 1,615 22,750 31,499
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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