AoeStats
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Black Forest

513342940Analyzed
4v4 RM · 2d ago on Oct 13, 2026· 42m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Burgundians · Finland
1918
+9
🇲🇽 Chinese · Mexico
1884
+10
🇲🇽 Khmer · Mexico
1874
+10
🇲🇽 Bohemians · Mexico
1799
+13
vs
🇬🇧 Persians · United Kingdom
1907
-16
🇦🇷 Byzantines · Argentina
1721
-10
🇨🇳 Mongols · China
1673
-8
🇯🇵 Danes · Japan
1669
-8
Player eAPM Actions Feudal Castle Imperial Opening
49 2,126 8:48 20:46 32:46 ⚔ M@A into Towers FC
43 1,842 11:55 22:15 29:47 ⛏ Fish Boom FC
43 1,855 11:55 15:21 28:10 ⛏ Fast Castle
40 1,715 27:24 32:11 — ⛏ Fish Boom FC
39 1,696 12:24 16:09 20:23 ⛏ Fish Boom FC into Fast Imp
31 1,331 12:34 15:54 27:59 ⛏ Fish Boom FC
30 1,269 11:35 16:26 28:59 ⛏ Fish Boom FC
25 1,079 11:37 21:12 27:13 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
35,875 14,415 18,035 3,100 71,425 82,370
13,150 24,907 15,075 2,835 55,967 68,992
19,295 20,100 7,850 1,600 48,845 55,600
11,715 12,293 14,835 1,935 40,778 53,619
11,170 11,745 8,120 750 31,785 40,597
12,050 11,873 3,810 1,735 29,468 32,665
10,810 10,704 1,610 1,195 24,319 27,407
7,975 8,452 1,720 2,300 20,447 22,521
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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