AoeStats
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Black Forest

513336243Analyzed
4v4 RM · 1d ago on Oct 13, 2026· 8m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1615
+21
🇦🇺 Danes · Australia
1606
+21
🇨🇦 Georgians · Canada
1605
+21
🇨🇦 Tatars · Canada
1579
+21
vs
🇬🇧 Turks · United Kingdom
1929
-28
🇱🇻 Huns · Latvia
1698
-20
🇦🇷 Khmer · Argentina
1672
-19
🇺🇸 Portuguese · United States
1606
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 394 — — —
34 283 — — —
33 276 — — —
25 213 — — —
18 150 — — —
12 102 — — —
12 99 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,500 450 0 0 1,950 2,495
1,600 295 0 0 1,895 2,037
1,650 175 0 0 1,825 1,760
1,320 230 0 0 1,550 1,789
700 225 0 0 925 1,022
250 0 0 0 250 377
100 0 0 0 100 182
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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