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African Clearing

513109577Analyzed
4v4 RM · 26d ago on Oct 12, 2026· 49m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Aztecs · United Kingdom
1925
+9
🇨🇦 Berbers · Canada
1923
+10
🇧🇷 Cumans · Brazil
1821
+14
🇻🇳 Jurchens · Vietnam
1802
+15
vs
🇺🇸 Muisca · United States
1945
-18
🇨🇳 Tatars · China
1868
-15
🇲🇽 Romans · Mexico
1757
-11
🇺🇸 Varangians · United States
1507
-4
Player eAPM Actions Feudal Castle Imperial Opening
115 5,641 13:18 16:54 35:31 ⛏ Fast Castle
95 4,656 11:07 19:31 39:25 ⚔ Scout Rush
50 2,463 13:50 19:52 35:18 ⛏ Fish Boom FC
47 2,316 14:00 17:53 39:52 ⛏ Fast Castle
46 2,271 11:46 22:12 42:00 ⚔ M@A into Archers
41 2,007 14:28 17:59 29:20 ⛏ Fish Boom FC
34 1,670 13:19 17:26 36:50 ⛏ Fast Castle
25 1,209 13:00 27:27 — ⚔ Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
27,725 25,549 19,365 3,955 76,594 79,427
26,675 16,193 26,895 3,290 73,053 79,254
18,925 21,136 14,985 5,600 60,646 72,112
27,520 16,656 13,410 1,250 58,836 58,871
28,030 14,514 10,330 2,520 55,394 59,532
23,540 16,370 12,435 2,610 54,955 64,697
16,985 17,856 8,970 1,915 45,726 49,008
6,995 8,210 1,870 2,395 19,470 20,409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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