AoeStats
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Arena

514884184Analyzed
4v4 RM · 6d ago on Oct 19, 2026· 63m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1106
+15
🇨🇳 Persians · China
1075
+16
🇨🇱 Turks · Chile
1052
+17
🇨🇱 Burgundians · Chile
1015
+18
vs
🇪🇸 Hindustanis · Spain
1103
-18
🇩🇪 Danes · Germany
1077
-17
🇩🇪 Britons · Germany
1068
-16
🇫🇷 Berbers · France
1044
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 2,123 11:24 15:44 20:31 ◆ FC into Fast Imp
31 1,933 11:53 16:11 29:41 ⛏ Fast Castle
26 1,673 10:57 15:53 — ⛏ Fast Castle
24 1,544 11:14 15:07 27:49 ⛏ Fast Castle
22 1,378 11:01 15:22 30:09 ⛏ Fast Castle
19 1,201 9:27 17:17 — ⛏ Fast Castle
16 1,015 13:50 18:50 40:18 ⛏ Fast Castle
14 900 11:17 15:18 32:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,800 16,705 19,590 5,500 95,595 117,400
26,860 24,420 16,125 2,825 70,230 102,657
30,455 14,095 15,125 2,280 61,955 75,646
32,165 10,340 16,750 1,095 60,350 88,569
10,700 18,215 13,995 2,730 45,640 54,681
20,040 14,960 5,725 1,510 42,235 52,897
15,490 15,665 3,770 2,200 37,125 42,655
10,225 14,225 6,290 2,265 33,005 35,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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