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Arena

513008751Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 52m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1857
+10
🇧🇴 Ethiopians · Bolivia
1674
+17
🇺🇸 Bohemians · United States
1607
+20
🇬🇧 Sicilians · United Kingdom
1596
+20
vs
🇿🇦 Hindustanis · South Africa
1810
-20
🇬🇧 Bengalis · United Kingdom
1806
-21
🇬🇧 Spanish · United Kingdom
1731
-18
🇬🇧 Goths · United Kingdom
1470
-17
Player eAPM Actions Feudal Castle Imperial Opening
60 3,122 11:08 14:58 28:46 ⛏ Fast Castle
60 3,130 10:38 14:35 33:44 ⛏ Fast Castle
53 2,783 11:07 14:51 28:03 ⚔ FC into Scouts
49 2,557 9:59 13:47 25:59 ⛏ Fast Castle
49 2,585 10:24 13:59 27:04 ⛏ Fast Castle
47 2,452 11:37 15:25 37:05 ⛏ Fast Castle
44 2,318 11:06 14:49 31:50 ⛏ Fast Castle
42 2,189 10:38 15:40 30:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,600 21,903 31,185 2,900 112,588 115,079
39,620 32,165 18,170 2,920 92,875 94,937
39,560 24,780 24,145 2,900 91,385 93,017
36,250 36,755 14,500 2,875 90,380 93,034
17,865 39,534 25,355 6,150 88,904 98,670
33,145 25,138 8,595 2,075 68,953 71,626
25,080 21,870 9,790 1,515 58,255 62,018
16,980 19,096 4,420 2,665 43,161 44,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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