AoeStats
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Arena

510790847Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 33m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1467
+11
🇨🇳 Malay · China
1426
+13
🇯🇵 Celts · Japan
1416
+13
🇨🇳 Britons · China
1404
+14
🇻🇳 Gurjaras · Vietnam
1401
-16
🇮🇳 Turks · India
1374
-13
🇨🇳 Cumans · China
1346
-12
🇵🇪 Mongols · Peru
1287
-10
Player eAPM Actions Feudal Castle Imperial Opening
54 1,817 11:09 14:51 31:01 ⛏ Fast Castle
46 1,542 10:18 14:03 27:40 ⛏ Fast Castle
44 1,497 8:48 14:31 28:30 ⛏ Fast Castle
41 1,384 10:48 14:59 29:26 ⛏ Fast Castle
40 1,351 10:44 14:27 31:49 ⛏ Fast Castle
38 1,276 10:15 15:01 — ⛏ Fast Castle
36 1,236 10:21 14:39 27:36 ⛏ Fast Castle
27 900 8:17 20:33 33:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,130 14,710 8,090 1,070 45,000 48,550
19,840 17,150 5,860 1,700 44,550 47,240
21,275 10,405 6,225 850 38,755 42,391
14,375 12,800 5,120 1,050 33,345 37,469
16,310 9,780 4,745 200 31,035 33,976
9,810 9,830 5,900 1,060 26,600 29,260
10,675 8,340 4,855 2,175 26,045 26,964
9,275 8,445 2,235 955 20,910 22,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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