AoeStats
← [GDL] Maldito Pantoja

African Clearing

513506572Analyzed
4v4 RM · 13h ago on Oct 14, 2026· 7m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
1405
+14
🇲🇽 Vikings · Mexico
1377
+16
🇲🇽 Tupi · Mexico
1175
+24
1107
+26
vs
🇦🇷 Burmese · Argentina
1381
-20
🇦🇺 Huns · Australia
1370
-21
🇨🇦 Cumans · Canada
1345
-20
🇮🇹 Wu · Italy
1335
-19
Player eAPM Actions Feudal Castle Imperial Opening
40 291 — — —
39 279 — — —
38 277 — — —
36 264 — — —
29 210 — — —
29 210 — — —
27 194 — — —
22 160 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 425 50 100 1,225 557
700 350 50 100 1,200 602
650 450 0 100 1,200 651
750 200 0 0 950 661
650 225 50 0 925 832
400 325 0 100 825 285
350 296 0 100 746 174
450 50 50 0 550 376
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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