AoeStats
← [GDL] Maldito Pantoja

Arena

505930135Analyzed
4v4 RM · 2mo ago on Sep 11, 2026· 28m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1384
+13
🇧🇪 Slavs · Belgium
1330
+15
🇪🇸 Celts · Spain
1315
+15
🇧🇷 Turks · Brazil
1277
+17
vs
🇩🇪 Italians · Germany
1330
-16
🇪🇸 Cumans · Spain
1317
-16
🇺🇸 Khmer · United States
1282
-14
🇲🇽 Sicilians · Mexico
1281
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,184 11:42 15:57 — ⛏ Fast Castle
36 1,003 10:23 14:34 — ⛏ Fast Castle
35 981 8:22 26:17 — ⚔ Scout Rush
32 884 10:11 13:45 — ⛏ Fast Castle
30 845 26:49 — —
27 755 10:45 14:37 — ⛏ Fast Castle
20 558 11:18 15:13 — ⛏ Fast Castle
19 535 13:43 — —

Resources

Player Food Wood Gold Stone Spent Collected
11,390 10,290 1,090 100 22,870 23,529
9,980 5,145 3,495 100 18,720 19,138
10,305 3,905 2,075 650 16,935 17,384
7,225 6,185 1,510 200 15,120 17,636
5,525 5,900 1,535 0 12,960 13,424
4,425 3,328 375 865 8,993 10,438
4,575 3,381 430 100 8,486 10,433
2,500 2,852 50 1,075 6,477 7,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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