AoeStats
← NIGHTMARE FLARE

Arena

511454885Analyzed
4v4 RM · 13d ago on Oct 5, 2026· 89m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
1115
+15
🇺🇸 Magyars · United States
1087
+16
🇺🇸 Hindustanis · United States
1081
+17
🇺🇸 Italians · United States
1072
+17
vs
🇺🇸 Britons · United States
1199
-20
🇨🇳 Turks · China
1077
-16
🇨🇳 Franks · China
1068
-15
🇺🇸 Cumans · United States
1033
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 3,749 12:25 17:57 22:22 ◆ FC into Fast Imp
40 3,553 9:57 13:44 29:07 ⛏ Fast Castle
33 2,915 11:47 15:34 36:46 ⛏ Fast Castle
31 2,801 10:53 15:01 24:53 ⛏ Fast Castle
30 2,654 10:17 15:17 39:02 ⛏ Fast Castle
22 1,938 10:55 15:18 33:42 ⛏ Fast Castle
21 1,880 12:24 15:59 27:13 ⛏ Fast Castle
20 1,756 9:09 20:17 32:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
79,270 38,300 20,470 3,430 141,470 159,666
88,165 29,651 15,435 3,850 137,101 165,043
51,580 25,201 51,145 7,305 135,231 146,936
47,765 28,090 34,530 11,565 121,950 154,418
51,805 38,900 12,625 3,990 107,320 110,520
36,330 37,405 22,515 4,465 100,715 136,358
19,730 21,435 18,255 1,630 61,050 68,984
17,390 8,835 4,315 945 31,485 42,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.