AoeStats
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Baltic

511446567Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 65m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
1120
+15
🇺🇸 Vikings · United States
1090
+16
🇫🇷 Poles · France
1065
+17
973
+20
vs
🇺🇸 Koreans · United States
1099
-18
🇲🇽 Varangians · Mexico
1093
-17
🇺🇸 Italians · United States
1089
-17
🇺🇾 Wu · Uruguay
1052
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,896 11:13 15:04 39:33 ⛏ Fish Boom FC
31 2,039 12:49 21:58 37:22 ⛏ Fish Boom into Fire Galleys FC
30 1,976 13:37 17:30 35:44 ⛏ Fast Castle
26 1,690 13:29 20:56 37:03 ⛏ Fish Boom into Fire Galleys FC
26 1,704 10:22 16:49 40:01 ⛏ Fish Boom into Galleys FC
25 1,653 11:49 15:44 32:11 ⛏ Fish Boom FC
23 1,538 13:47 26:37 39:21 ⛏ Fish Boom into Galleys FC into Fire Galleys
21 1,383 13:23 18:30 33:32 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
55,970 22,851 19,385 2,430 100,636 109,597
24,780 42,320 24,045 2,350 93,495 113,515
39,970 21,930 23,295 6,200 91,395 102,302
31,290 34,740 19,750 3,150 88,930 112,759
17,885 39,295 16,580 3,375 77,135 81,208
11,525 29,315 24,300 4,100 69,240 84,590
16,175 24,918 11,990 1,780 54,863 60,875
9,775 23,086 11,289 4,165 48,315 51,376
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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