AoeStats
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Baltic

511180734Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 42m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1105
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
46 1,957 11:56 18:37 28:29 ⛏ Fish Boom FC
29 1,209 11:32 17:31 34:45 ⛏ Fish Boom FC
26 1,092 11:41 15:39 29:16 ⛏ Fast Castle
26 1,110 12:02 17:06 32:59 ⛏ Fast Castle
25 1,042 11:13 15:12 26:45 ⛏ Fish Boom FC
24 1,003 11:02 16:16 36:36 ⛏ Fast Castle
21 881 11:26 19:07 34:13 ⛏ Fast Castle
17 716 15:36 19:33 29:17 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
34,520 14,265 14,805 1,725 65,315 66,637
19,300 18,001 6,360 2,950 46,611 57,273
19,460 15,770 9,275 1,580 46,085 52,663
14,695 19,183 8,860 950 43,688 48,268
17,870 10,860 11,775 2,805 43,310 47,043
20,395 8,323 8,160 2,270 39,148 42,274
17,605 11,019 5,880 2,900 37,404 44,017
10,045 17,755 6,190 1,695 35,685 40,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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