AoeStats
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Baltic

511175394Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 40m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
51 2,076 10:41 23:15 32:55 ⚔ Fish Boom into M@A into Skirms into Galleys
47 1,896 9:11 21:14 35:09 ⚔ Scout Rush
35 1,409 9:52 14:29 32:43 ⛏ Fast Castle
29 1,160 11:46 16:03 32:08 ⛏ Fish Boom FC
24 976 10:32 26:09 39:06 ⚔ Archers into Skirms
22 907 11:24 15:38 33:39 ⛏ Fast Castle
20 822 12:12 22:12 36:16 ⚔ Skirmisher Rush
17 699 12:15 23:20 —

Resources

Player Food Wood Gold Stone Spent Collected
22,920 12,459 7,785 1,650 44,814 48,255
14,800 13,525 6,625 1,400 36,350 40,837
15,615 10,705 6,325 2,290 34,935 39,881
11,375 12,840 7,150 1,500 32,865 35,144
10,240 11,522 4,785 2,100 28,647 31,147
11,050 10,758 3,305 2,250 27,363 32,199
9,010 8,710 4,915 1,600 24,235 25,718
5,350 3,490 915 775 10,530 13,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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