AoeStats
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Black Forest

507819322Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 67m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Bohemians · Austria
1001
+15
🇭🇷 Hindustanis · Croatia
973
+16
🇩🇪 Ethiopians · Germany
952
+17
🇷🇺 Vietnamese · Russia
1022
-18
🇨🇴 Magyars · Colombia
942
-15
🇩🇪 Saracens · Germany
941
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 2,301 12:47 17:32 31:20 ⛏ Fast Castle
25 1,682 12:28 16:21 32:28 ⛏ Fast Castle
24 1,616 13:03 18:00 34:28 ⛏ Fish Boom FC
21 1,435 12:54 23:59 34:53 ⛏ Fish Boom FC
18 1,221 13:26 18:31 32:05 ⛏ Fish Boom FC
15 996 10:19 18:15 32:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,790 17,314 22,485 4,050 86,639 106,901
25,030 37,110 17,710 4,575 84,425 99,737
32,415 32,070 11,300 4,740 80,525 81,384
24,220 32,564 19,375 1,920 78,079 82,920
29,070 23,226 22,050 3,395 77,741 127,746
14,685 10,630 8,590 3,450 37,355 48,560
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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