AoeStats
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Nomad

507812253Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 47m 0s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vikings · Colombia
971
+15
🇨🇴 Japanese · Colombia
941
+16
🇨🇱 Saracens · Chile
938
+16
🇩🇪 Jurchens · Germany
974
-17
🇺🇦 Burgundians · Ukraine
953
-16
🇪🇸 Hindustanis · Spain
913
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 2,711 16:43 26:40 38:51 ⛏ Fish Boom into Galleys FC
27 1,259 15:38 23:02 40:03 ⛏ Fish Boom FC
23 1,064 14:21 22:09 44:22 ⚔ Fish Boom into Fire Galleys FC into Archers into Galleys
16 769 13:14 18:58 — ⛏ Fish Boom FC
16 772 14:43 23:27 37:35 ⛏ Fish Boom FC
11 518 15:48 22:05 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,690 18,274 6,135 2,540 43,639 55,278
9,800 15,770 13,120 300 38,990 43,756
14,290 11,110 6,590 2,900 34,890 37,817
11,805 8,325 5,305 3,600 29,035 32,130
12,855 8,854 4,340 1,800 27,849 29,116
10,075 6,240 2,970 1,150 20,435 26,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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