AoeStats
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MegaRandom

520161202Analyzed
2v2 RM · 2d ago on Nov 10, 2026· 12m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1473
+18
🇨🇳 Spanish · China
1423
+20
vs
🇺🇸 Dravidians · United States
1526
-19
🇩🇪 Turks · Germany
1509
-19
Player eAPM Actions Feudal Castle Imperial Opening
69 861 12:11 — — ⛏ Fish Boom
42 527 11:56 — — ⛏ Fish Boom
36 455 11:02 — — ⛏ Fish Boom
20 252 12:28 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,700 1,508 50 0 4,258 5,276
2,150 1,140 50 0 3,340 4,320
1,800 1,275 50 0 3,125 3,970
1,600 1,148 50 0 2,798 3,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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