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Mountain Pass

519983438Analyzed
3v3 RM · 6d ago on Nov 9, 2026· 20m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Vikings · Hungary
1602
+12
🇭🇺 Goths · Hungary
1591
+13
🇭🇺 Ethiopians · Hungary
1505
+15
vs
🇺🇸 Bohemians · United States
1540
-14
🇩🇪 Bulgarians · Germany
1523
-14
🇺🇸 Malians · United States
1474
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 1,091 11:43 19:08 — ⚔ Scout Rush
50 1,049 14:17 17:52 — ⚔ FC into Archers
47 982 12:21 16:46 — ⛏ Fast Castle
23 489 18:37 — —
23 490 13:52 18:43 — ⛏ Fast Castle
21 439 15:14 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,920 2,600 250 300 7,070 6,463
3,150 2,819 885 200 7,054 6,672
2,585 2,630 365 100 5,680 5,993
2,800 1,619 540 660 5,619 5,490
2,585 2,435 70 100 5,190 5,403
2,755 2,013 270 100 5,138 5,567
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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