AoeStats
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Black Forest

512920907Analyzed
4v4 RM · 8d ago on Oct 11, 2026· 76m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
526
+14
🇬🇧 Tatars · United Kingdom
513
+15
🇨🇳 Spanish · China
500
+15
🇩🇪 Romans · Germany
483
+16
vs
🇬🇧 Koreans · United Kingdom
585
-18
🇬🇧 Vietnamese · United Kingdom
479
-15
🇺🇸 Slavs · United States
450
-14
🇹🇷 Khmer · Türkiye
426
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,901 13:39 29:43 44:14 ⚔ Archer Rush
20 1,566 10:42 21:22 38:39 ⛏ Fast Castle
15 1,147 13:19 24:11 34:42 ⛏ Fast Castle
14 1,108 19:38 28:03 35:20 ⛏ Fast Castle
11 833 20:39 40:09 60:55 ⚔ Archer Rush
10 777 11:56 22:59 32:12 ⚔ FC into Archers
5 388 17:17 31:25 46:42 ⛏ Fast Castle
2 145 — — —

Resources

Player Food Wood Gold Stone Spent Collected
31,775 24,120 26,050 6,550 88,495 127,360
16,740 42,819 12,055 1,010 72,624 81,309
22,265 19,791 18,445 5,120 65,621 93,508
27,065 10,483 15,340 3,815 56,703 80,642
19,255 20,435 15,600 650 55,940 76,511
10,900 14,595 12,465 5,100 43,060 78,866
15,265 11,089 4,850 1,785 32,989 35,538
0 125 50 0 175 20
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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