AoeStats
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African Clearing

511791691Analyzed
3v3 RM · 14d ago on Oct 6, 2026· 50m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Byzantines · France
1287
+13
🇨🇳 Jurchens · China
1275
+14
🇮🇳 Cumans · India
1256
+14
vs
🇩🇪 Tupi · Germany
1233
-14
🇩🇪 Turks · Germany
1230
-14
🇩🇪 Huns · Germany
1216
-13
Player eAPM Actions Feudal Castle Imperial Opening
79 4,002 15:05 19:07 44:53 ⛏ Fast Castle
33 1,663 16:32 21:06 26:05 ◆ FC into Fast Imp
29 1,485 12:03 25:02 39:58 ⚔ Archer Rush
27 1,353 14:22 18:29 46:49 ⚔ Drush FC
22 1,109 13:59 18:41 43:39 ⛏ Fast Castle
16 835 12:41 26:35 36:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,410 18,554 12,570 5,800 62,334 72,201
22,325 15,515 13,200 3,115 54,155 55,554
24,045 10,391 8,125 1,195 43,756 60,798
14,265 13,581 7,930 2,450 38,226 39,908
11,000 13,138 12,900 950 37,988 45,008
9,265 8,740 4,470 1,700 24,175 26,275
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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