AoeStats
← Felon

MegaRandom

515498874Analyzed
2v2 RM · 13d ago on Oct 22, 2026· 81m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
993
+15
🇫🇷 Hindustanis · France
970
+16
vs
🇺🇦 Lithuanians · Ukraine
1013
-17
🇮🇪 Malay · Ireland
941
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 3,140 11:10 16:13 41:53 ⛏ Fish Boom FC
32 2,594 12:57 20:07 38:31 ⛏ Fast Castle
26 2,120 12:03 15:51 32:18 ⛏ Fish Boom FC
23 1,870 13:20 21:29 36:40 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
36,520 26,830 22,735 3,925 90,010 91,719
39,885 19,740 23,725 5,555 88,905 119,954
28,090 32,060 15,650 3,625 79,425 94,002
24,290 24,640 13,085 6,555 68,570 69,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.