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African Clearing

511805594Analyzed
4v4 RM · 13d ago on Oct 6, 2026· 67m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Wei · Mexico
1095
+12
🇹🇷 Mongols · Türkiye
1036
+15
🇨🇦 Huns · Canada
1017
+15
🇺🇸 Saxons · United States
1001
+16
vs
🇸🇪 Mongols · Sweden
1077
-17
🇺🇸 Shu · United States
1057
-17
🇨🇳 Huns · China
1000
-14
🇨🇱 Hindustanis · Chile
892
-10
Player eAPM Actions Feudal Castle Imperial Opening
53 3,550 12:19 18:54 45:13 ⚔ Scout Rush
36 2,455 13:09 27:58 43:52 ⚔ Scout Rush
26 1,754 16:33 23:27 41:46 ⚔ Drush
26 1,757 15:25 19:09 38:35 ⛏ Fast Castle
25 1,698 15:05 28:17 45:42 ⚔ Scout Rush
17 1,117 13:43 18:48 44:13 ⛏ Fast Castle
15 996 17:49 22:16 — ⛏ Fast Castle
10 668 14:58 20:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,430 24,183 21,315 2,530 90,458 92,587
34,625 16,435 28,260 2,425 81,745 86,472
33,945 16,620 22,950 3,385 76,900 90,096
26,120 24,175 8,410 7,455 66,160 77,580
22,940 23,200 11,730 3,205 61,075 65,281
18,025 18,936 15,410 3,530 55,901 56,229
10,670 7,770 3,835 1,160 23,435 27,507
3,840 2,305 250 230 6,625 6,828
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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