AoeStats
← froz

Arena

514106978Analyzed
2v2 RM · 21d ago on Oct 16, 2026· 27m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Burgundians · Spain
1395
+16
🇪🇸 Burmese · Spain
1380
+17
vs
🇬🇧 Burgundians · United Kingdom
1399
-17
🇬🇧 Turks · United Kingdom
1397
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,060 11:36 16:17 — ⚔ Scouts FC
37 1,015 11:57 16:45 21:26 ◆ FC into Fast Imp
34 916 10:04 13:43 — ⛏ Fast Castle
30 813 10:32 14:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,640 5,565 4,565 300 20,070 21,280
6,260 4,575 3,250 0 14,085 15,491
3,750 4,785 2,250 1,300 12,085 13,188
5,785 4,003 575 880 11,243 12,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.