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513865846Analyzed
2v2 RM · 1d ago on Oct 15, 2026· 52m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1318
+18
🇨🇭 Mongols · Switzerland
1312
+19
vs
🇪🇸 Burgundians · Spain
1387
-19
🇨🇱 Goths · Chile
1358
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 2,364 8:20 22:08 44:11 ⚔ Scouts into Archers
30 1,576 10:19 14:17 39:04 ⛏ Fast Castle
20 1,070 9:24 14:17 — ⛏ Fast Castle
18 935 9:40 — — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
35,360 11,645 28,885 2,450 78,340 79,717
24,230 20,705 12,710 1,840 59,485 66,235
12,555 10,125 3,650 400 26,730 26,726
4,375 3,268 440 0 8,083 9,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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