AoeStats
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Arena

514363791Analyzed
4v4 RM · 22h ago on Oct 17, 2026· 67m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1498
+12
🇦🇷 Persians · Argentina
1478
+13
🇮🇹 Romans · Italy
1319
+19
🇰🇷 Teutons · South Korea
1299
+21
vs
🇫🇷 Franks · France
1425
-17
🇨🇿 Poles · Czechia
1410
-17
🇳🇱 Lithuanians · Netherlands
1400
-16
🇸🇪 Ethiopians · Sweden
1366
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 4,255 10:40 14:40 28:06 ⛏ Fast Castle
52 3,500 10:20 15:18 37:23 ⛏ Fast Castle
50 3,361 8:59 13:32 28:07 ⛏ Fast Castle
48 3,205 10:43 15:42 31:25 ⛏ Fast Castle
45 3,004 10:13 14:04 28:36 ⛏ Fast Castle
32 2,176 9:46 14:04 30:34 ⛏ Fast Castle
27 1,836 10:41 15:04 32:38 ⛏ Fast Castle
15 1,022 9:55 15:19 28:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
85,295 24,742 33,995 5,595 149,627 155,920
75,090 24,157 31,045 6,355 136,647 140,289
75,620 33,125 21,505 5,350 135,600 141,493
62,335 28,555 29,115 2,210 122,215 147,897
39,790 45,560 15,800 3,050 104,200 115,830
26,660 28,230 15,365 4,170 74,425 135,840
26,025 16,085 3,820 2,945 48,875 49,132
13,000 14,080 6,340 970 34,390 37,314
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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