AoeStats
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Arena

511336471Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 120m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Slavs · Spain
849
+13
🇪🇸 Byzantines · Spain
740
+19
vs
🇹🇷 Burgundians · Türkiye
790
-40
🇦🇹 Celts · Austria
785
-16
Player eAPM Actions Feudal Castle Imperial Opening
18 2,191 12:13 17:28 40:31 ⛏ Fast Castle
17 2,031 12:09 18:32 35:08 ⛏ Fast Castle
7 846 13:57 22:59 39:17
1 180 14:35 23:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
83,815 56,640 38,375 5,960 184,790 217,582
53,715 62,095 49,925 5,210 170,945 214,475
15,065 14,516 5,410 2,550 37,541 37,731
4,350 2,990 500 0 7,840 9,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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