AoeStats
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Arena

509454635Analyzed
2v2 RM · 20d ago on Sep 26, 2026· 64m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
851
+13
🇨🇳 Inca · China
851
+13
vs
🇹🇷 Britons · Türkiye
787
-13
🇹🇷 Mapuche · Türkiye
782
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 2,401 9:44 15:08 56:02 ⛏ Fast Castle
36 2,316 12:30 20:47 33:20 ⚔ Skirms into Archers
24 1,533 11:39 16:09 38:50 ⛏ Fast Castle
21 1,358 12:33 17:08 39:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,950 13,045 17,145 2,980 59,120 68,427
21,690 19,975 9,905 1,760 53,330 55,332
20,710 13,023 4,775 1,885 40,393 51,180
10,000 15,175 11,850 3,350 40,375 44,233
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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