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African Clearing

511359355Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 61m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
1678
+9
🇩🇪 Hindustanis · Germany
1515
+15
🇨🇿 Khmer · Czechia
1512
+15
🇩🇪 Gurjaras · Germany
1405
+20
vs
🇦🇷 Persians · Argentina
1584
-18
🇦🇷 Poles · Argentina
1534
-16
🇵🇪 Ethiopians · Peru
1468
-13
🇲🇽 Huns · Mexico
1420
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 3,152 13:25 24:21 39:38 ⚔ M@A into Archers
46 2,849 13:20 22:55 39:34 ⚔ Archer Rush
45 2,785 13:45 25:11 44:41 ⚔ Scout Rush
37 2,306 14:33 18:17 53:58 ⛏ Fast Castle
33 2,073 14:32 24:31 43:04 ⚔ Fish Boom into Scouts into Towers
33 2,055 13:54 18:28 49:04 ⛏ Fast Castle
32 1,989 12:10 26:01 50:09 ⚔ Scout Rush
25 1,574 13:37 18:29 43:52 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
49,455 21,738 30,925 7,180 109,298 115,525
39,865 16,336 13,745 1,550 71,496 79,338
36,295 15,067 17,990 1,800 71,152 73,739
24,145 26,718 13,830 3,000 67,693 72,771
22,960 29,418 10,020 4,520 66,918 70,629
20,510 22,079 13,925 1,370 57,884 62,807
23,410 13,449 7,175 3,935 47,969 51,239
23,555 12,474 9,085 2,520 47,634 51,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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