AoeStats
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Arena

513659506Analyzed
4v4 RM · 4d ago on Oct 14, 2026· 70m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
987
+15
🇹🇼 Persians · Taiwan
974
+15
🇹🇼 Vietnamese · Taiwan
971
+15
🇹🇼 Turks · Taiwan
963
+16
vs
🇹🇼 Ethiopians · Taiwan
1009
-17
🇹🇷 Britons · Türkiye
990
-17
🇦🇹 Hindustanis · Austria
924
-14
🇨🇿 Burmese · Czechia
909
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 3,791 11:41 15:10 33:04 ⛏ Fast Castle
50 3,491 11:23 15:16 28:54 ⛏ Fast Castle
29 2,014 12:46 16:35 21:25 ◆ FC into Fast Imp
28 1,963 11:14 14:57 30:10 ⛏ Fast Castle
28 1,984 11:21 15:11 30:35 ⛏ Fast Castle
24 1,658 11:52 18:34 39:33 ⛏ Fast Castle
20 1,388 11:35 16:09 41:28 ⛏ Fast Castle
13 944 12:34 18:38 36:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
93,475 19,895 15,720 1,415 130,505 140,197
56,035 29,195 24,510 8,340 118,080 146,372
49,710 29,610 26,825 6,100 112,245 122,569
28,620 38,880 30,880 3,000 101,380 109,672
50,935 26,135 14,695 950 92,715 133,641
33,480 41,495 15,215 1,610 91,800 93,472
18,155 17,260 21,710 3,270 60,395 61,911
12,120 18,105 14,345 975 45,545 50,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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