AoeStats
← Petrosilius Zwackelmann

Yucatan

513190820Analyzed
4v4 RM · 4d ago on Oct 12, 2026· 46m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Magyars · Peru
1296
+13
1291
+14
🇹🇼 Poles · Taiwan
1290
+14
🇨🇳 Jurchens · China
1182
+19
vs
🇮🇳 Inca · India
1265
-16
🇨🇳 Burgundians · China
1239
-15
🇨🇳 Teutons · China
1234
-15
🇨🇳 Spanish · China
1213
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,494 8:45 20:29 40:39 ⚔ Scout Rush
52 2,410 11:41 15:57 36:17 ⚔ FC into Archers
28 1,310 12:21 16:29 38:35 ⛏ Fish Boom FC
27 1,249 11:48 16:52 31:58 ⛏ Fish Boom FC
20 912 12:03 17:27 — ⛏ Fast Castle
19 896 11:53 15:51 — ⛏ Fast Castle
16 759 13:00 19:35 — ⛏ Fast Castle
11 501 13:14 19:49 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
33,535 18,346 15,665 2,600 70,146 81,629
23,080 8,585 15,545 650 47,860 51,407
15,650 11,775 10,150 1,835 39,410 45,350
13,885 8,120 6,610 1,400 30,015 31,157
9,940 5,383 3,895 100 19,318 21,715
4,450 4,797 1,540 1,050 11,837 12,242
5,215 4,223 340 750 10,528 10,862
5,400 3,607 250 780 10,037 11,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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