AoeStats
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Nomad

507472324Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 54m 28s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
1201
+17
🇨🇳 Mongols · China
1183
+18
🇨🇳 Berbers · China
1172
+18
🇨🇳 Huns · China
1142
+19
🇹🇼 Japanese · Taiwan
1286
-21
🇨🇳 Persians · China
1270
-20
🇦🇷 Georgians · Argentina
1172
-42
🇫🇷 Goths · France
1139
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,272 13:39 18:22 39:27 ⛏ Fish Boom FC
35 1,887 13:44 20:54 34:30 ⛏ Fish Boom into Galleys FC
26 1,402 14:38 18:32 41:13 ⛏ Fish Boom FC
24 1,282 16:31 20:33 37:22 ⛏ Fish Boom FC
22 1,188 14:21 17:26 41:32 ⛏ Fish Boom FC
21 1,143 14:08 22:38 37:47 ⚔ Fish Boom into Towers FC
14 787 13:16 33:55 44:48 ⚔ Fish Boom into Towers into Fire Galleys FC
13 711 17:19 31:44 52:02 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
44,415 21,481 9,340 4,500 79,736 88,924
35,960 14,680 22,875 3,750 77,265 83,304
23,525 22,621 15,070 4,440 65,656 70,697
20,180 18,655 8,585 2,655 50,075 65,373
12,830 15,424 4,855 6,175 39,284 41,655
14,240 11,890 5,040 4,385 35,555 40,923
11,275 12,484 6,395 1,955 32,109 37,117
11,415 12,082 2,380 1,510 27,387 29,784
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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