AoeStats
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Arena

515791109Analyzed
4v4 RM · 4d ago on Oct 23, 2026· 20m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
1236
+14
🇩🇪 Cumans · Germany
1230
+15
🇬🇧 Spanish · United Kingdom
1197
+16
🇩🇪 Japanese · Germany
1105
+20
vs
🇦🇷 Italians · Argentina
1206
-17
🇬🇧 Huns · United Kingdom
1204
-17
🇨🇳 Franks · China
1201
-16
🇨🇾 Persians · Cyprus
1166
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 887 9:37 — —
43 892 11:40 16:52 — ⛏ Fast Castle
43 893 9:47 — —
32 663 9:42 — —
30 612 10:59 14:51 — ⛏ Fast Castle
27 553 10:39 17:14 — ⛏ Fast Castle
22 446 10:17 14:06 — ⛏ Fast Castle
15 309 11:02 15:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,685 2,910 980 650 9,225 9,103
4,875 3,715 200 200 8,990 9,725
5,090 3,100 560 0 8,750 9,711
4,275 2,860 500 750 8,385 8,771
4,525 3,075 250 200 8,050 8,562
2,950 3,225 500 100 6,775 8,070
3,700 2,130 250 200 6,280 7,797
3,435 1,720 370 0 5,525 6,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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