AoeStats
← ageVG24

Yucatan

511348704Analyzed
3v3 RM · 13d ago on Oct 4, 2026· 44m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Hindustanis · Norway
767
+13
🇳🇴 Malians · Norway
758
+13
🇳🇴 Teutons · Norway
637
+19
vs
🇨🇳 Chinese · China
716
-15
🇦🇷 Danes · Argentina
694
-15
🇲🇽 Persians · Mexico
687
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,620 11:04 20:54 42:13 ⚔ FC into Archers
32 1,441 12:46 16:38 28:44 ⛏ Fast Castle
22 968 10:50 20:17 40:02 ⛏ Fast Castle
20 878 12:24 21:35 — ⚔ FC into Scouts
16 713 13:08 21:27 33:57 ⛏ Fish Boom FC
15 688 14:30 24:54 38:46 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,230 10,775 6,500 5,265 37,770 42,508
15,125 8,455 7,025 2,345 32,950 42,531
14,445 9,465 5,745 1,735 31,390 35,888
9,995 11,174 5,920 2,765 29,854 34,597
12,555 10,029 2,615 1,700 26,899 29,121
10,865 8,470 5,330 2,105 26,770 29,179
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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