AoeStats
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Fortress

508650188Analyzed
4v4 RM · 26d ago on Sep 23, 2026· 50m 15s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Danes · Poland
627
+16
🇺🇸 Portuguese · United States
625
+16
🇬🇷 Poles · Greece
587
+18
🇹🇼 Persians · Taiwan
583
+18
vs
🇨🇳 Britons · China
781
-23
🇪🇸 Portuguese · Spain
688
-19
🇦🇷 Chinese · Argentina
626
-17
🇨🇳 Varangians · China
423
-9
Player eAPM Actions Feudal Castle Imperial Opening
49 2,446 6:16 13:52 24:47 ⛏ Fast Castle
26 1,287 9:05 13:58 26:33 ⛏ Fast Castle
16 829 9:38 22:24 31:18 ⚔ M@A Rush
15 762 8:50 13:41 39:27 ⛏ Fast Castle
11 566 5:39 13:04 26:39 ⛏ Fast Castle
10 509 8:34 14:39 23:01 ⛏ Fast Castle
9 440 8:26 20:12 — ⚔ Archer Rush
4 198 10:30 15:01 21:04 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
32,880 14,590 14,025 4,100 65,595 77,629
29,660 15,325 17,125 1,600 63,710 71,340
21,905 19,230 7,450 1,600 50,185 61,216
12,070 20,270 14,255 2,825 49,420 57,776
19,315 10,805 7,240 2,150 39,510 48,014
14,690 9,175 8,020 400 32,285 37,557
9,370 10,180 3,285 1,275 24,110 27,682
6,300 2,730 1,655 650 11,335 12,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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